#ifndef CAFFEINE_ENTITY_SCENERY_HPP
#define CAFFEINE_ENTITY_SCENERY_HPP

#include "Entity/IEntity.hpp"
#include "Graphics/ISprite.hpp"

namespace Entity
{
	class Scenery : public IEntity
	{
	public:
		Scenery( void );
		virtual ~Scenery( void );

		virtual Graphics::ISprite *GetSprite( void );
	private:
		Graphics::ISprite *sprite;
	};
}

#endif //CAFFEINE_ENTITY_SCENERY_HPP